|This rules page is considered accurate as of the last vote in the Hall of Sitters on 27 October 2017.|
There are a few things to note about roleplaying at the Grey Tower.
- Write in the third person. You aren’t recounting your personal experiences of being a Novice; you are recalling your character's journey through the halls of the Grey Tower. The exceptions to this are internal thoughts in italics (Where in the Light is the classroom?), and dialogue which should be enclosed by quotation marks (“I’m sorry I’m late, Aes Sedai.”).
- There shall be no powerplaying, godmodding, or metagaming.
- Powerplaying is where you inflict damage on another character without the player’s permission.
- Godmodding is where you have a character with unrealistic skills or abilities, such as a perfect mastery of every weapon, or a novice with the ability to weave Balefire.
- Metagaming is where a player uses out-of-character knowledge in-character, whether through actions or thoughts. Examples include making fireworks without being an Illuminator because you are a fireworks expert in real life, or knowing which characters are part of the Black Ajah through reading their biographies in the Library.
- Actions against/towards other character should be phrased as attempts. That gives the players of those character the choice whether they consent to the action, or avoid it if it’s not a part of their character’s nature.
- Most importantly, you are not your character. If someone’s character takes a dislike to your character, that’s a reflection of those two characters interacting, not a reflection of you as a player.
Playing Other Players' Characters
The golden rule is: don't write another character without permission, and when in doubt, ask. However, exceptions can be made if there is an agreement between you and the other character's writer, such as writing small bits for the character's bondmate.
You may not write about someone else's character doing something, unless they have already written their character does such a thing. You may write what your character thinks the other character did, does or would do. OOC communication with another player can be a great tool, such as if you only need a "yes" or a "no" from their character. In that case, message them and ask what their character would say, then put that in your response.
NPCs, however, are open use. We ask that you try to read the biography of the NPC (if there is one), and try to keep them in line with what's already been established for them.